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PLAYER INFO:
Name: Chairman
Preferred pronoun: She/her
Preferred means of contact: girlomnipresent@gmail.com, AIM-Phantomized
Any other characters currently in-game? Not currently

CHARACTER INFO
Name: The Scythian
Gender: Female
Source: Superbrothers: Sword and Sworcery EP
Canon point: Post-Session II (after first trigon)
Age: late teens (19)
Colour: #9B4100
Chumhandle: trigonSworcery

History: This game here
(Not much is known about her. She arrives on the Caucuses to find the secrets of the Megatome and unlock the Trigon Trifecta, where many former adventurers have failed.)
Personality: The Scythian is at least moderately aware of her metaphysical state, and comments dryly on the many occurrences. She’s a hardcore adventurer, however, and much prefers action to sitting around. She gets provoked easily, and often enjoys killing useless lagomorphs. Animals flee before her. And yet, she’s a decent enough person, amiable with the only two people she’s met on the Caucuses and friendly with a dog. From what the Archetype’s said to her, she’s rather stubborn in her quest to complete the trigons and ignores any comments on her eventual death.
Her narration makes it so she seperates the world into three broad categories: the awesome (solving puzzles, killing ghost skeletons, getting loot), the useless (sheep), and the disgusting (rainbows, lagomorphs).
Abilities & physical limitations: She is a skilled and adept warrior, and can handle a sword and shield very well in battle. She is rather slow in movement, however, and tires easily. She also walks really fucking slowly, especially when eldritch skull phantoms are chasing her. After conquering the first trigon, her health has been sapped a bit, and she is mildly weaker than when we first met her. As of the second session, she’s mastered the ability of the Song of Sworcery, where she goes into a trance and can summon Sylvan sprites, strange space baby spirits that seem to have control over the weather. And, sometimes, move mountains and summon rainbows (ew). However, much of this ability is limited to puzzle solving, and the use of these psionics takes a significant toll on her.
She is also able to enter the world of dreams (through flipping to the other side of the disc). This is all a part of the therapy session, however, and the teleportation beam may not work as well. The ability of keeping items she’s found in dreaming should still be there though.
Appearance: The Scythian is a rather tall, brawny warrior with long black hair. She wears armor from her homeland and the Megatome (large book of knowledge) on her back. That’s most of what I can tell, since she’s rendered in pixel art.
Here
Or,
The sassy girl at the top
Notable AU differences from canon, if applicable: N/A

Strife Specibus: Swordkind
Prototyping: Pre-a useless sheep. Post-The Archetype
Title: Kite of Sting
In-game abilities: The Kite is a class of duality; they can both defend like a shield and fly like an aircraft. They start out as a defensive class, wielding their aspect as physical barriers. Eventually, however, once they have quested enough, Kites become lighter and, on ascending to godtier, make use of their aspect more in flight and physical manifestations of movement. Sting represents swords, points, nettles and barbs: physical and metaphorical edges and opposition. The Scythian’s character arc will be an exploration of agonism, where generally negative ideas of conflict are adapted into constructive methods of movement and progress.
Planet: Land of Craters and Lagomorphs. This land is rather cold and dusty, a frozen tundra without the snow. The ground is firm, made of mostly gray dust, and deep impact craters. Guess what? Her planet’s a moon! Lagomorphs aren’t the best of consorts, being a cowardly bunch of useless fur. They aren’t very articulate, and mostly mumble in tiny bell-like noises. Beneath the craters are an elaborate cave system, which leads generally nowhere. Unless, of course, you end up finding the three sleeping eyes, which will wake up the denizen, Erlang, a three-eyed shapeshifter who must be defeated in a mix of wits and strength.
RP Sample: We wake up from our totally delirious nap where nothing much happened.
There’s a strange machine sitting next to us. Did we carry it with us from the dreams of the mountain folk?
We abandon that idea because it’s pretty stupid and feel rather silly thinking of it.
We walk outside to see Girl and Logfella looking up at the sky which is glowing a sick pinkish hue.
It’s not a new moon.
We ask Girl what’s up with the worrying, and she says the sheep have taken a startling and fled up the steps to Mingi Taw.
We tell her the sheep are pretty stupid for doing so.
She wonders whether or not the Sylvan sprites we’ve been summoning have something to do with it.
We tell her we can’t do anything since there are no spumes in sight.
Logfella and Girl depart to herd back the sheep. We are back alone in Logfella’s hut.
The strange machine is flashing something furious. Can it be the source of this new woe?
We consult the Megatome for advice. The man in a fancy suit appears. Our hands go towards our sword in habit.
“There’s been a change in the session itinerary,” says the Archetype.
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December 2012

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